![]() Well, I've been doing a bit more modding for this game, and I've already uploaded a new version of the mod. So, in short, Thank you for making this, It brings new life to the game. I'm just defeated the Succubus so I still have to see the rest, but right now I'm very satisfied with this mod. ![]() This reduces Auto-Battle abuse, leaving it only reliable when you're farming low-level enemies. More enemies at the same time means more fun (I don't know if XP and mana shards are also increased, please confirm), fighting a Fox Tamer paired with a Cat Girl and a Bunny was a surprise because they almost kicked my ass when I tried to rush like an idiot. The cost of warp stones doesn't bother me much because the game already is generous enough with saves and plenty of warp stones to be found. Now I can finally buff my party without excessive grinding. Seriously Charlotte, I'm Yomi, your MASTER, and you still want 2500 for a little seed? I'm a fox spirit, not a cash machine, you ungrateful hag. The reduced cost of items is a big, big improvement over the nasty expensiveness of the original game. Now she kicks butts and asks questions later, just as the gods intended. Seriously, she studied both melee combat and the arcane arts and the developers only gave her "Parry" as her only skill? My Sword Witch has never been so amazing, with abilities that makes sense for her to have. Speaking of skills, the fact that even "beginner" level monsters have powerful abilities (Cat girls with S-Field, Book Witches with D-Shield, etc.) makes them worthy opponents and keeps their usefulness even when facing "upgraded" enemies later. ![]() With this mod, finally you can rely on your Bunny for the rest of the game, as she already has plenty of skills and can gain even more by leveling up, not counting seeds. I'm reviving this thread to post my opinion about this mod.įirst off, I always thought that Sakura Dungeon's biggest flaw was the "revolving door" aspect, because it made non-main characters obsolete a few floors later (Bunny < Cat < Fox Tamer, for example), thus making little sense to upgrade your party beyond a few selected girls. (It also included his name, but I redacted that for google-related reasons.) Greatly reduced prices of most items, including Healing Potions, Mending Tonics, Melting Tonics, Elixirs, Capture Scrolls, and even stat-boosting seeds! However, on the other hand, Warp Stones were made far more expensive! Modified random encounter rates, so that enemy parties of 3 are more common. Those monsters that weren't given the Capacity ability were typically given a wider slew of abilities to make them more challenging for their level, but also more rewarding should players wish to upgrade their stats. Most monsters now have the Capacity ability, making it easier to upgrade their stats as the game progresses. Monster makeovers galore, including new movesets, abilities, and stats! Note: These changes will only affect new games.
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